01 Placement study
Where would you place the first tower?
Start with the route. A bend can give a tower more time to hit passing enemies, depending on where you build. Cornerhold looks at three Android games that put those placement decisions to work in different ways.
02 / Featured game
Try Tower Rush
Two players make decisions at the same time on one battlefield. You defend against enemy forces while helping your own troops advance, so your opponent’s moves can change what needs your attention first.
03 Field notes
Before the next wave
Trace the route first
Follow the path from entry to exit. Look for bends and places where lanes meet before choosing where to build.
Check the coverage
Look at how much of the path falls inside a tower’s range. A large radius can still leave an important stretch exposed.
Change one thing
Try one different placement or upgrade. On the next wave, see whether enemies still slip through at the same spot.